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Finblade Technical Director, Steve Longhurst, talks about the developing of mobile games. Get an insight into how Finblade use Bedrock to manage their workflow and underpin their development process from prototype to launch.
"Bedrock allows us to use non-senior engineers for development on platforms which they haven't worked on in the past"
"Using Bedrock really is like having 1 or 2 extra members of staff"
"Bedrock achieves us an amazing amount of time-saving"
"Bedrock allows us as a studio to execute more projects simultaneously with same team size"













